Fabian Golz
Fabian Golz
Freelance Artist / 3D Assets
Hamburg, Germany

Summary

Hi! I'm creating 3D assets. Able to adapt to different art-styles and project specs. Looking for projects to support as a freelancer.

Some of the specific tasks I can support your project with are:
- concept art and overpaints
- creating blockout meshes for prototyping
- creating high-resolution meshes
- creating optimized game-ready meshes
- UV unwrapping, baking and texturing
- processing scans for use in engine
- expanding existing kits reusing resources
- reworking/optimizing of existing assets

sketchbook on polycount: https://polycount.com/discussion/203268/sketchbook-fabi-g#latest

Resume PDF

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Skills

3D ModelingDigital SculptingEnvironment DesignEnvironment ModelingCharacter ModelingLevel ArtLightingRetopologyUV MappingTexture BakingPBR TexturingTexturingConcept ArtIllustrationGame Development

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Mixer
Quixel Mixer
Megascans
Megascans
Unreal Engine
Unreal Engine
Unity
Unity

Productions

  • Gamemaker 800x450
    • Video Game
      DYO
    • Year
      2018
    • Role
      Art Direction/Concepting, Art Production
    • Company
      Team DYO

Experience

  • 3D Artist at Daedalic Entertainment
    Hamburg, Germany
    April 2019 - February 2022

    - Concepts

    - Environment Art (UE4, create levels based on greybox, lighting)

    - Asset creation (level meshes, environment modules, props, surfaces, creatures, highpoly to lowpoly as well as trim sheet + tiling textures)

  • 3D/2D Artist at self-employed / contract
    Berlin, Germany
    February 2018 - March 2019

    - Character and creature creation

    - Environment Art in UE4

    - Processing of 3D scans for use in game engine

  • 2D Artist, Co-Founder at Team DYO
    Berlin, Germany
    September 2017 - February 2018

    Finished project DYO we started during our studies. As the 2D Artist in our team of four, I was responsible for defining the art style and creating the 2D content.