Supporting various projects using Unity or Unreal Engine. Different team sizes, art styles, specs. I know how integrate various art content in engine and prepare assets/ scenes for baked lighting.
- Concepts
- Environment Art (UE4, create levels based on greybox, lighting)
- Asset creation (level meshes, environment modules, props, surfaces, creatures, highpoly to lowpoly as well as trim sheet + tiling textures)
- Character and creature creation
- Environment Art in UE4
- Processing of 3D scans for use in game engine
Finished project DYO we started during our studies. As the 2D Artist in our team of four, I was responsible for defining the art style and creating the 2D content.